I'll sum up this post very quickly - Custom Archetypes. I've been designing custom cards for a good few months, and always make sure that every card I make is both balanced and usable. Whether I end up putting customs in this game I'm not sure yet - but I'd love to end up including certain custom sets I (or other people, with their permission) have made. Here's a card from a custom set I made a few weeks ago, as a sample.
Saturday, 15 October 2011
2) The Decks Needed
Wow, the past couple days have been a lot of work. I've been doing a lot of codework on improving the in-progress Dueling AI, as well as character concept work, and figuring out what steps are needed to be taken next.
So, as I mentioned previously there's going to be decks based on every single recognisable archetype. There's also going to be a few loose deck types. So I figured I'll post a list of all these deck types here for now. This is not a total list; more will be added over time.
Advanced Crystal Beast
Agent
Alien
Ally of Justice
Amazoness
Ancient Gears
Arcana Force
Archfiend
Archlord
Armored Ninja
Batterymen
Blackwing
Chaos
Cloudian
Crystal Beast
Cyber Dragons
Cyber Girls
Cyberdark
D.D.
Dark Scorpion
Dark World
Darklord
Destiny HERO
Dragunity
Elemental HERO
Evil Hero
Evol
Exodia
Fabled
Flamvell
Fleur
Fortune Lady
Frog
Gem-Knight
Genex
Genex Ally
Gishki
Gladiator Beast
Gradius
Granel
Gravekeepers
Gusto
Harpies
Ice Barrier
Inca
Infernity
Iron Chain
Junk
Jurrac
Karakuri
Koa'ki Meiru
Laval
Legendary Six Samurai
Lightsworn
Machina
Malefic
Meklord Astro
Mist Valley
Morphtronic
Naturia
Neo-Spacian
Nordic Alfar
Nordic Ascendant
Nordic Beast
Ojama
Phantom Beast
Psychic
R-Genex
Reactor
Reptilianne
Roid
Scrap
Six Samurai
Skiel
Spider
Steelswarm
T.G.
Time Lord
Venom
Volcanic
VWXYZ
Vylon
Watt
Wind-Up
Wisel
Worm
X-Saber
Zombie
Plants
Banished Fish
Stardust Dragon
Red Dragon Archfiend
Ancient Fairy Dragon
Yubel
Fableworld
Meta Synchro
Ritual
Gadgets
Meta Xyz
Insect
Photon
Sacred
Verz
Raviel, Lord of Phantasms
Hamon, Lord of Striking Thunder
Uria, Lord of Searing Flames
Armityle the Chaos Phantom
Colossal Fighter/Assault Mode
So, as I mentioned previously there's going to be decks based on every single recognisable archetype. There's also going to be a few loose deck types. So I figured I'll post a list of all these deck types here for now. This is not a total list; more will be added over time.
Advanced Crystal Beast
Agent
Alien
Ally of Justice
Amazoness
Ancient Gears
Arcana Force
Archfiend
Archlord
Armored Ninja
Batterymen
Blackwing
Chaos
Cloudian
Crystal Beast
Cyber Dragons
Cyber Girls
Cyberdark
D.D.
Dark Scorpion
Dark World
Darklord
Destiny HERO
Dragunity
Elemental HERO
Evil Hero
Evol
Exodia
Fabled
Flamvell
Fleur
Fortune Lady
Frog
Gem-Knight
Genex
Genex Ally
Gishki
Gladiator Beast
Gradius
Granel
Gravekeepers
Gusto
Harpies
Ice Barrier
Inca
Infernity
Iron Chain
Junk
Jurrac
Karakuri
Koa'ki Meiru
Laval
Legendary Six Samurai
Lightsworn
Machina
Malefic
Meklord Astro
Mist Valley
Morphtronic
Naturia
Neo-Spacian
Nordic Alfar
Nordic Ascendant
Nordic Beast
Ojama
Phantom Beast
Psychic
R-Genex
Reactor
Reptilianne
Roid
Scrap
Six Samurai
Skiel
Spider
Steelswarm
T.G.
Time Lord
Venom
Volcanic
VWXYZ
Vylon
Watt
Wind-Up
Wisel
Worm
X-Saber
Zombie
Plants
Banished Fish
Stardust Dragon
Red Dragon Archfiend
Ancient Fairy Dragon
Yubel
Fableworld
Meta Synchro
Ritual
Gadgets
Meta Xyz
Insect
Photon
Sacred
Verz
Raviel, Lord of Phantasms
Hamon, Lord of Striking Thunder
Uria, Lord of Searing Flames
Armityle the Chaos Phantom
Colossal Fighter/Assault Mode
Wednesday, 12 October 2011
1) The Concept
Hi there guys!
My name's Mike, though a lot of you may know me as AEtherchild from DuelingNetwork. I'm 20 years old and have been designing games for about 9 years on and off. This Blogspot is going to be following a new game project of mine - I shall start with the basis of this idea, followed by the in-depth details, and we'll take it from there!
Okay, so. What I am working on is a Yugioh videogame, for now named Planar Shift. I'm planning on cramming in a LOT of storyline which I have been working on, loosely based from the Yugioh stories available to read in the Master Guides. There will also be a Free Mode, where you can duel against an AI using decks you make, or a Network Mode where you can play or chat with people online. This blog for the most part will be around Story Mode.
A large factor here is that I am planning on making every recognisable archetype see play. Every one. This includes archetypes that see almost no play, such as Phantom Beasts or Dark Scorpions. Because of this there are going to be over 100 characters in this Story Mode, each with their own deck. Some duel with you; some duel against you; all of them you will see in action on more than one occasion.
This is it for the first post. Over the coming weeks I will be posting new storyline ideas, potential Deck Lists to use in this game, character profiles, and general progress. In a short while I will be posting the first chunk of storyline, to give you guys an idea of what I'm doing here. Watch this space :)
My name's Mike, though a lot of you may know me as AEtherchild from DuelingNetwork. I'm 20 years old and have been designing games for about 9 years on and off. This Blogspot is going to be following a new game project of mine - I shall start with the basis of this idea, followed by the in-depth details, and we'll take it from there!
Okay, so. What I am working on is a Yugioh videogame, for now named Planar Shift. I'm planning on cramming in a LOT of storyline which I have been working on, loosely based from the Yugioh stories available to read in the Master Guides. There will also be a Free Mode, where you can duel against an AI using decks you make, or a Network Mode where you can play or chat with people online. This blog for the most part will be around Story Mode.
A large factor here is that I am planning on making every recognisable archetype see play. Every one. This includes archetypes that see almost no play, such as Phantom Beasts or Dark Scorpions. Because of this there are going to be over 100 characters in this Story Mode, each with their own deck. Some duel with you; some duel against you; all of them you will see in action on more than one occasion.
This is it for the first post. Over the coming weeks I will be posting new storyline ideas, potential Deck Lists to use in this game, character profiles, and general progress. In a short while I will be posting the first chunk of storyline, to give you guys an idea of what I'm doing here. Watch this space :)
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